![]() ![]() ![]() Of course, this depends on #2, persistence. _label_enhancement "Switching boards We need to implement some sort of mechanism for opening a new board/switching to a saved board. It is, however, very rare for a system to be rendered completely unrecoverable._label_bug "ToggledFrames that are not enabled for all ships do not close when new ship is loaded This can lead to a rather messy situation: !() " ![]()
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